Development of AR is in full swing, with AR Kit & Core pushing the technology ahead. They have freed us…
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The World of Reynaers
Reynaers Aluminium creates high-end aluminium window and door frames, for many different use cases and architectural styles. From modern villas…
Elementary, my dear Mendeleev
Mendeleev’s periodic table of elements is 150 years old! To celebrate the occasion, the kids’ science center Technopolis and chemistry group…
Unreal quick tip: Simulating Cable Components in local space
Ever needed to have a Cable Component attached to a moving actor? Chances are it looked like this: This is…
Photorealistic lights (IES) 1.3 released!
The new update is now live! You can check it out here. It took me quite some time to get…
Detective for a day: interactive castle visit
Two years after launching the synchronized night time video and light show at Alden Biesen (you can read all about…
Creative development using Unity and Unreal
Hi! I’m Thomas van den Berge1, lead developer at CREATE Studio. I build multimedia experiences for exhibits and shows, ranging from virtual reality environments to projection mapping applications. Touch screens, computer vision and custom devices are used to supply input. I will be sharing some of the knowledge I gather while working with my various tools, hoping it will be of use to others.
Since I mostly work with Unity, I’ve taken to asset creation – the first one, allowing you to professionally import IES point and spotlights for realistic indoor lighting, can be found here.
Thanks for stopping by!
1 “Van den Berge” translates to “Of the mountain”, hence the site’s name.
Background photo by Paul Gilmore on Unsplash. Thanks!